phantasmal force 5e roll20. 1st Level. phantasmal force 5e roll20

 
 1st Levelphantasmal force 5e roll20  Fraz-Urb’luu casts phantasmal killer, no concentration required

On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. Welcome to the Dungeons & Dragons 5th Edition Character Sheet by Roll20! The Roll20 team is proud to bring you this cutting edge Roll20 official 5th Edition character sheet. The range for Phantasmal Force is only focused on the target…Spell Description. The Wizard casts Mind Blank every night before bed:. Idk if this is how it’s set up in. Submitted: April 2022. Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute. 2/day each: plane shift (self only), ray of enfeeblement, sleep. At Higher Levels: When you cast this spell using a spell slot of 2nd. At the end of each of the target’s turns before the spell. Source: Strixhaven: A Curriculum of Chaos. Make a melee spell attack against the target. Crown of Madness Concentration Enchantment • V, S. By continuing to use our site, you consent to our use of cookies. This sourcebook provides you the tools and tips to help create your characters, equip them, and send them out into the world. Deal damage to a creature each turn. This spell has no effect on undead or constructs. 2019-02-01, 01:53 PM. The target must make a DC 14 Constitution saving throw, taking 10 poison damage on a failed save, or half as much damage on a successful one. Here's what the text of Phantasmal Force says about dealing damage:. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. The Complete Virtual Tabletop. 1 Minute. Heck, sometimes it helps give me NPC's for other games which I run also. 2nd-level illusion. Spells – –sleep, +phantasmal force, +web. Hey everyone, another question for my campaign. Image from Forgotten Realms Fandom. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster. When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. 该创造将持续. Im lvl 6, with 1 level of rune scribe. Well, I'm not sure you wanted us to criticize your choice on spells, but I would easily change Phantasmal Force for Invisibility. It is limited only by your and your DM’s imaginations. Blink. Continual Flame. We've included lists of all the rules, spells, monsters, classes, and items for you to peruse and quickly reference during your games. Phantasmal force is a 2nd level illusion spell, it’s available on bard, sorcerer, & wizard classes. Phantasmal force does not impose any conditions on the target. g. Dive in and start playing today! Synaptic Static 5e Rundown. Roll a d20 at the end of each of your turns for the duration of the spell. A couple of scenarios: 1. Actions. Roll20 uses cookies to improve your experience on our site. View User Profile View Posts. Roll20 uses cookies to improve your experience on our site. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. Roll20 uses cookies to improve your experience on our site. A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point you can see within range. The charmed target is incapacitated and unaware of its surroundings. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. A history lesson. Discover tactical combat uses, clever out-of-combat trickery, and key character builds. Phantasmal Forces. they all see the same. Managing this resource properly, the Phantom can do plenty of extra. The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an. Pretty clever actually, had they. It allows you to change the target's motivations. In normal dnd the point of the spell is to trick enemies along with doing damage , like making an ilusion of a fake enemy attacking them , so they waste their turn attacking the illusion, or something in that vein. Drag & Drop Monsters, Characters, & NPCs. It eats your Bardic Inspiration dice for pitifully weak abilities and a small damage boost. Hit: (2d4 + 3) slashing damage. Phantasmal force – This is a very strong and twinable effect that can severely impair one (or two if twinned) enemies. Level 5. Range 60 feet. Player Dashboard - Spell/Resource/Sheet management direct from the map page Credit for this one goes to  Ed S. essence of evil. There are four types of yugoloth listed in the MM. Phantasmal Force. E. Evard's Black Tentacles. This could easily be mirror image, heat metal, and more. As it is, most one-handed weapons already use 1d8 for damage, unless it's a lightweight weapon like Daggers and Shortswords. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. Roll20 uses cookies to improve your experience on our site. so far. Classes – Bard, Sorcerer, Wizard, Warlock. The Default Roll Template is available in all Roll20. Duration; One minute of concentration School; Illusion Class; Bard, Sorcerer, Wizard, and some Warlocks Damage/Effect: Psychic Attack/Save: Intelligence Level: 2nd Save Components; V, S, M (a smidgeon of fleece), Concentration Summary of the Spell: You. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. An invisible barrier of magical force appears and protects you. Add Suspense with Dynamic Lighting. Dissonant Whispers. The vampire targets one humanoid it can see within 30 ft. Because we’re interested in Fey creatures – monstrous or otherwise. Components: V S. Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell. And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium #7 Nov 4, 2021. On a success, the target is freed. The target must make a Wisdom saving throw. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. When you're talking to anyone else, say they don't see anything/you don't know what they're talking about. It's a tragedy what they did to Phantasmal Killer in 5e (and its 9th level big brother, Weird). You touch a creature and bestow upon it a magical enhancement. It can innately cast the following spells, requiring only verbal components: At will: detect evil and good, detect magic, detect thoughts. The target must make an Intelligence saving throw. If it attempts to make a creature do something or inflict a condition, then it fails. When you cast the spell or as your action during the duration, you can search for thoughts within 30 feet of you. Roll20 uses cookies to improve your experience on our site. Some other spells' text is a bit cluttered up, e. 3rd level (3 slots): counterspell, fear, fireball. The target maintains its reaction with Phantasmal Force but not with Hold Person. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. Main Article: Using Custom Character Sheets There are two methods of using Custom Character Sheets, The "The Sheet Editor", and the "Sheet Sandbox". A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. Therefore you can create an image of it using the spell major image, and any other spells (such as phantasmal force) that use that wording. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no. 7th level (1 slot): finger of death. You have advantage on the attack roll if the target is wearing armor made of metal. D&D 5E by Roll20 (previously known as the "5th Edition OGL" sheet), is the Official 5E character sheet, and is by far the most used character sheet on Roll20. For example, if a certain character has a +10 bonus to, say, Perception, then the roll of 1d20+10 for a Perception check should. The target must make an Intelligence saving throw. September 04, 2023 02:17. Range – 120 feet. Magic Circle Against Chaos. Unlike most other illusion spells, Phantasmal Force forces the target to treat it as real if they fail their save, so they can't simply expose it as an illusion by interacting with it (and thereafter ignore it as well as they can): While a target is affected by the spell, the target treats the phantasm as if it were real. g. which is so far fine, because then he can take the 1D6 physic damage. Roll20. 2nd-level Transmutation. I've emphasized. Truesight does not interact with phantasmal force. The party could make a guard believe their fellow guard has come. The Player’s Handbook is the essential core reference for every Dungeons & Dragons roleplayer. You attempt to suppress strong emotions in a group of people. Prismatic Wall. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action. Beyond that, some players like to re-flavor the spell to transform their normal weapon into a shadowy one. These digital rulebooks are accessible in any browser and integrated into Roll20! The D&D DM Starter Bundle includes the Player's Handbook, Dungeon Master’s Guide, Monster Manual, and D&D Essentials Kit. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane. Classes: Bard, Cleric, Sorcerer, Warlock, Wizard. Phantasmal Force has an Intelligence save, changing Phantasmal Killer to be more in line with this by making it an Intelligence save as well is a possibility. Crown of Madness. The target must make an Intelligence saving throw. Range: Touch. Magical Guidance – Pick this optional class feature. We've. Sow Discord. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. Synaptic Static Mental Prison. Psychic Scream. The way I did it was to put the damage in the effects section. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. For the bard spell list without optional spells, see Core Bard Spell List. Once they reach level 3, the comparison most probably they will take different subclasses. Shocking Grasp. Module: This product includes an adventure module. The target has advantage on Constitution checks. At Higher Levels. Graz’zt casts crown of madness or dissonant whispers. Level: 2. You craft an illusion that takes root in the mind of a creature that you can see within range. Check out the. You arrive at exactly the spot desired. Classes: Bard, Sorcerer, Wizard. The phantasm includes sound, temperature. The effect reads as follows: “A 5-foot. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Forcecage. A barlgura has a 30 percent chance of summoning one barlgura. Enthrall. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. You implant within the minds of your targets the illusion that they are engulfed in tangled webs teeming with swarms of tiny spiders. Hi, I'm using the D&D 5E by Roll20 character sheet. Action: 1 action. Level 4. An invisible wall of force springs into existence at a point you choose within range. r/Roll20 • Roll20 MEGA 5e Adventure Collection Giveaway! 8 playtested, high-quality. Only the spell's subject can see the phantasmal killer. The target must make an Intelligence saving throw. Casting Time: 1 action. Phantasmal force is a 2nd level illusion spell, it’s available on bard, sorcerer, & wizard classes. Add Suspense with Dynamic Lighting. Roll20 uses cookies to improve your experience on our site. In most mechanical and class mentions of Passive Perception vs. Phantasmal Force: (2nd-level, 60 feet, concentration, up to 1 minute, V/S/M (a bit of fleece)) Force an Intelligence saving throw on the target. Last edited by sophontteks; 2019-02-01 at 11:56 AM. It's a great spell for both scouting and a free pass out of jail when you are in trouble. Classes: Bard, Cleric. 8th level (1 slot): mind blank I feel like illusion spells can sometimes get short shrift from DMs so I like to look for a reason to say yes to someone's creativity. It manifests in an unoccupied space that you can see within range. You can optionally use one of your 2 uses of Chronal Shift at the same time, but only if it's super important, otherwise you probably want to save Chronal Shift to support your encounter-winning spells like e. Actions. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice. Next turn, the victim uses its action to examine the phantasm and potentially realise it's an illusion. You can create the illusions of chains and deal damage if the creature struggles against them, but the only thing keeping them in place is the psychology of. Phantasmal Force Spell Details. The former is accessed and used in campaign where the character sheet option have been set to "Custom" in the Game Settings page, and the. Get started for free. Phantasmal Force (Archfey, Genie, Great Old One, Undead) Shadow Blade. This spell has no effect on undead or constructs. Phantasmal Killer: Great spell that scales and can provide a ton of damage if the creature fails a couple saves. The spell’s description clearly states that the spell’s effect is “centered on a point you choose,” not a creature or an object. Magic Circle Against Evil. You see only a vague shape. 6. It takes up to 1 minutes duration for targeting 60 feet range. By continuing to use our site, you consent to our use of cookies. combat. Classes: Bard, Druid, Ranger. Actions. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. The best way to deal with Phantasmal Force is: If it makes a creature believe something, and react then it works. You craft an illusion that takes root in the mind of a creature that you can see within range. Lightning springs from your hand to deliver a shock to a creature you try to touch. The pursuing orcs only saw a brief glimps -not enough to second guess. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. The casting time of spell is one action, and the component is made of a bit of. That 10ft cube is it. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Phantasmal force is a spell that both delights me with its possibilities, yet perplexes me with its limitations. Intelligence Score 6-7: Sapient. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Duration – Instant. The target must make an Intelligence saving throw. Some say it’s terrible, while others rank it as one of the best 4th-level spells in 5e. , one target. The target can enter and occupy the. Cantrip. You can optionally use one of your 2 uses of Chronal Shift at the same time, but only if it's super important, otherwise you probably want to save Chronal Shift to support your encounter-winning spells like e. Alongside the College of Spirits Bard from the same book, it’s an option that’s sure to satisfy those who are looking to add an extra element of the macabre to their character. We have a video guide to provide an overview of our Software! We will provide you step-by-step instructions on how to use the basic features of Roll20, from using your webcam to rolling dice. This can mimic several other spells if you use it creatively. Introduction. 4th level (3 slots): banishment, dimension door. A swarm is not a single creature. When you're talking to the player it's affecting, tell them its there. Phantasmal Force. That will most likely trigger one, because real masks usually don't do that. Phantasmal Force and Creation can both be fantastic if you’re creative with them. One of my players has phantasmal force and likes to use it. This spell creates or changes appearances within the area of the spell effect: up to a 20' × 20' × 20' cube. The next time you hit a creature with a melee weapon attack during this spell’s duration, you weapon flares with a bright light, and the attack deals an extra 3d8 radiant damage to the target. Create Characters Outside the VTT Create unlimited characters in the Character. There's no such thing as "mind-affecting spells" in 5E, but the various creature types have absolutely no rules at all aside from existing - monster entries will specify if they have special defenses, such as psychic resistance, psychic immunity, or psychic reduction, and spell entries will specify if they. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. It can be free floating or resting on a solid surface. Forcecage. It can also possess a corpse for some Exorcist -style shenanigans like vomiting blood and levitating, impose the Frightened condition on enemies witnessing this awful transformation, and gain access to. In 5e a round is only 6 seconds, so out of combat the victim only has 1 minute to react to the full damage of the spell. Otto&#39s Irresistible Dance|Pass without Trace|Passwall|Phantasmal. In most cases, it seems to be much better than people expect. The target must make an Intelligence saving throw. Phantasmal Killer. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. Hit: 8 slashing damage. Pixies array themselves like princes and princesses of the fey, wearing flowing gowns and doublets of silk that sparkle like moonlight on a pond. Range: Self. "there are still several spells missing in the compendium, even from PHB (not to mention add-ons like PotA). The Windsoul Genasi, who had forced all races—including humans to participate in gladiatorial games, are gone. One of the options is to create the illusion of a creature, and this creature can attack the target (the target rationalises this and takes 1d6 psychic damage, perceived as a type appropriate for the attack) as long as it is within 5ft. The target must make an Intelligence saving throw. If you want similar capabilities, consider a College of Valor Bard with the Martial Adept feat or a few levels of Battlemaster Fighter. The neogi can climb difficult. Compendium - Sources->Volo's Guide to Monsters. You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. They’re powerful frontline combatants who use a devastating mix of curses, melee prowess, and arcane abilities to further their. Target: The creature you touch. The target might try to take mask off and notice that they can't touch the mask, instead their hands touch their face. Both Suggestion and Phantasmal Force seem to be interesting and have potential to be used imaginatively. Our knowledge base contains all basic resources that you need to use Roll20. madness, phantasmal force, see invisibility 3rd level (3 slots): clairvoyance, fear, meld into stone 4th level (3 slots): confusion, stone shape 5th level (2 slots):. Duration: Concentration, up to 1 minute. It's different from multiclassing. Depending on the situation, a different illusion can have a different impact on the target. This is a good use of this spell; however, phantasmal force can have more creative uses, such as putting a pool of lave between the party and attackers. Phantasmal Force is a Spell in Baldur's Gate 3. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares,. Components: V S. They also help us understand how our site is being used. Not a bad option, if you’re creative. Free D&D Character Creation Tool. The prison can be a cage or a solid box as you choose. Choose one of the following effects; the target gains that effect until the spell ends. The target must make an Intelligence saving throw. Besides D&D Beyond and physical copies of the source books, there is no legal way to acquire information about the spells in 5e (excluding SRD content). This spell doesn't protect the warded creature from area. 3 Divination. By continuing to use our site, you consent to our use of cookies. Parting Notes Hexblade offers some of the greatest flexibility of any class in. On top of the ability to cast spells, Arcane Tricksters gain roguish skills to utilize with their spells. The column on the right-hand side of the page is titled Optional: Choose a Module. Casting time: 1 Action. It includes the Charactermancer. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. Phantasmal Force is an oddball spell that does damage, but doesn't require an attack roll or allow a save. Phase Spider. On a successful save, the spell ends. this isn't creative. You create three glowing darts of magical force. Warlock patrons essentially work as a Warlock’s subclasses, but unlike the various 5e schools of magic, patrons also have interesting story implications. Graz’zt casts crown of madness or dissonant whispers. Classes – Bard, Sorcerer, Wizard, Warlock. Level 4. They are known by such names as Acamar, Caiphon, Gibbeth, and Hadar. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. You call forth a fey spirit. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. Components: V, S, M. While the Bard does get some healing options like Cure Wounds and Healing Word, they don’t get the full range of non-hp healing options required to fully replace a cleric. We’re a pure Warlock, baby. The current version of Dungeons and Dragons 5th Edition is a throwback to the best parts of Advanced DnD (2nd Edition) as well as 3rd Edition. The fey magically teleports up to 30 feet to an unoccupied space it can see. Most sheet questions can be answered by the friendly folk of the Character Sheet Forum. One of my favorite spells is phantasmal force. Sometimes I over-plan leveling up my Bard but the way they change spells is SOOO slow and then we level very slowly in this campaign so I plan. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn. The barlgura's long jump is up to 40. The Illusion school includes spells that deceive the senses or minds of others. as the spell Phantasmal Force can be used on every creature that is not a construct or undead the caster in my group I am dming is using it frequently on monsters. Truesight lets you. If the named target isn’t within range, the lance. The gnome has 2 more AC. Roll20 Beginner Overview: Learn the Basics!Phantasmal Force 5e might be the answer you’ve been seeking. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. It's clever! She's used it a few times against big enemies (like Baba or Rahadin) to try and convince them that Strahd is in the room. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs,. Classes: Bard, Cleric, Sorcerer, Warlock, Wizard. The Player’s Handbook is the essential core reference for every Dungeons & Dragons roleplayer. Casting Time: 1 bonus action. Components: S. Bear’s Endurance. . As stated in the PHB (Player’s Handbook), Flaming Sphere is a 2nd level conjuration spell. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. 8th level (1 slot): mind blankAnd now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium #12 Mar 3, 2020. On a failed save, you create a phantasmal. You attempt to reshape another creature's memories. While you can play a character however you like, these undertones are built into the class mechanics, with a resource that refuels when anything around the Phantom dies. which is why I went with this character in the first place. Phantasmal force 5e . Compare its text to Major Image's, which specifically says that it can be moved and tells you how to do it. There’s very little uncertainty with Shadow Blade’s rules, but the spell will force you to constantly consider the lighting in the room, as players will be eager to get advantage on their attack rolls if they can. The “yugo-” prefix is never explained. I can't think of any reason to use the spell. ”. Azgaar's is an incredibly powerful map generator and world building tool. " Versus: "I create an illusion of a deafening bag around the head of this guy so he can't see or hear, while he is bound by thorny mannacles, so he becomes deafened, blinded, restrained and. creatures it can see as enemies until the spell ends. Mind Blank makes you immune to Divination spells. The spell "Phantasmal Force" (p. The 5e character sheets handle critical damage as an added value (7+2) for example, where 7 is the normal damage and the +2 is from the crit, rather than multiplicative. One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. A comprehensive list of all official spells for Fifth Edition. Any turn in which the target of Phantasmal Force is interacting with the illusion (or investigating it) is a turn in which it is not attacking the party. To create a new game, click on the Start New Game option from the site menu. automatically detect visual illusions. The target of Phantasmal Force must make an intelligence saving throw or see an illusion that takes form within their mind. The spell tries to set the Charmed condition and fails entirely. The thing about Phantasmal Force is that it doesn't create a real object, so it wouldn't actually suffocate a target, they might try to hold their breath as long as possible, but as soon as they have to take a breath, they can. The Order of Combat. For questions, comments, or concerns with the 5th Edition. it was pushed, it slipped, or a strong wind might have knocked it off). you can't cast True Seeing on yourself). This guide is meant as a deep dive into the Hexblade Warlock subclass. Range: 60 feet. Shield - DND 5th Edition. Roll20 uses cookies to improve your experience on our site. 1/day each: entangle, phantasmal force; 2/day each: disguise self, invisibility (self only) Reckless. 264 PHB) is an illusion that takes root in the mind of the target creature. 5th Level. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Each episode highlights a different spell. Yes, the creature will take damage. Components: S, M (a small bit of fleece). Keep in mind that Phantasmal Force is the only int save spell in the game right now and will absolutely wreck most beasts and monstrosities. For these reasons, not only does Phantasmal Force not impose a condition, but attempts to continue to argue it does are rude and not appreciated. Dispel Magic. 1 Action. And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium Besides D&D Beyond and physical copies of the source books, there is no legal way to acquire information about the spells in 5e (excluding SRD content). Kinetic Jaunt. They have the added flexibility of being versatile when it's clever to do so. Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute You craft an illusion that takes root in the mind of a creature that you can see within range. Simply, this. Rolling dice in Roll20 is easy. Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. It also gains 2d6 temporary hit points, which are lost when the spell ends. Components: V S. Casting Time: 1 action. Simple Sanctuary Spell Text. Phantasmal Force does not directly impose conditions, but its spell text allows you to create effects that might duplicate them (depending on your DM) on a failed save. I also feel like phantasmal force gives a lot of leeway in the spell's description to allow the DM to find a way to make a thing happen within the rules framework. Night Hag Items: A night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go. g. Discover tactical combat uses, clever out-of-combat trickery, and key character builds. You ward a creature within range against attack. Magic Circle Against Good. Some dress in acorns, leaves, bark, and the pelts of tiny woodland beasts. Phantasmal Force: Just to Be a Dick. Before we can sit down and make an Archfey build in 5E, we have to talk about what our DM’s limits are. Welcome to the Calimport Pit Fights! It's a time after the Second Era of Skyfire in Calimport. A prison in the shape. Access character sheets, tokens, rulebooks, dice, and more - with powerful tools to automate the tedious stuff.